Part comic geek part news junkie. The Political Cartoonist is the place to read the opinions of the increasingly notable Nicholas Ivan Ladendorf. As well as find out about the latest content to his art and political site
The blog combining two passions most people could give a rat's ass about.
Monday, January 28, 2013
Friday, January 25, 2013
Character battle 2
Continuing the character battle Jeremy from Crawlers uses his game lawyering to go for an early victory. knocked it out pretty fast with pencil, sharpie, and white color pencil.
Monday, January 21, 2013
Mutant Naked Mole Rats
Another installment of my Rifts Fan material. This time it is Mutant Naked Mole Rats which are not cute independent animals Kim Possible would have you believe.
Naked Mole Rats AKA Tunnel Rats
In perhaps the greatest perceived insult to the current director of the Lone Star Facility is the efforts of the Archeo Genomics Project to find ways to redeem the rodent mutant efforts (and bats which have somehow been lumped in there).
Pressure to recover the rodent project has increased as reports have trickled in of escaped mutant rats associating (and perhaps mating) with D-Bee rat humanoids (AKA Ratlings). Many back in Chi-town remembering before the mass exodus Director Bradford would brag at the superiority of his creations over the alien look a likes.
While researching different breeds/species that might be more loyal (or suicidal), Wendell’s team made quite the discovery. Naked Mole Rats are not true rats but look close enough to be a dig at the escapees (and also Bradford). More importantly they are a completely loyal species of rodent that behave similarly to social insects such as bees, ants or Xiticix.
A squad/digging team of these creatures is completely submissive to the female in charge of them. In nature it is a breeding female but a psi-stalker (or even sky stalker [back to that later]) work well for field teams. Their ability to breed in large numbers and fierce loyalty make them the perfect replacements for the rogue rat mutants. Even their poor vision isn’t seen as a major problem since they were never intended to be more than shock troops anyway.
Many generals are excited to use Naked Mole Rats in Coalition expansion. Enemies will be horrified as these terrifying creatures pop out of the ground and swarm their cities. They would be especially suited for taking over and running mining towns (Silvereno for example).
Naked Mole Rats are native to Africa, which was a concern of researchers, because it might have made genetic samples difficult to obtain. Luckily Naked Mole Rats were genemapped just before the golden age of science because they are extremely healthy rodents that live over thirty years and are especially resistant to cancer. Mapped genetics transfers quite easily to the sequencer.
R.C.C. Requirements: none
Player Character Note: Mole Rat society is based on intimidation and hence present many roleplaying challenges. Dominant females are usually more interested in breeding than anything else. Submissive workers have little time to pursue their own interests. It is recommended that players either create a psi-stalker to lead a group of Naked Mole Rat mutants or defender/warrior caste (requires PS 16 or higher). Naked Mole Rats only become feral by accident and will return to the CS unless they are afraid of the consequences.
Alignment: Any
Attributes
IQ: 2d6+3
M.E.: 2d6
M.A.: 2d6
P.S.: 3d6
P.P.: 2d6
P.E.: 3d6+8
P.B.: 1d6
Spd. 3d6 1d8 +2 digging
HF 12
I.S.P.
Hp: PE +1d6 per level
S.D.C: PE +5d6 +skill bonuses
Weight 100-145
Height 5
Appearance
Animal appearance. Stocky, covered in wrinkled skin and whiskers all over the body. Eyes are small ears have no parts outside the head. Teeth grow outside of the mouth in order to make sure dirt doesn’t get in their mouth while digging. Hands are human-like with opposable thumbs.
Human Speech
Typically full but hard to understand because all of their consonants are soft.
Natural Abilities
Prowl 60% +2%
Tunneling 80% +5%
Identify Scents 44% +2%
Track by Scent 30% +2%
Damage Bite does 3d6 SDC/HP Punch 1d6
Teeth are like little pick axes and can be used to gnaw through almost any SDC material (there are rumors that patient Naked Mole Rats have made their way through MDC material.
Underground Senses: Naked Mole Rats have very poor vision (all shots outside of point blank range are considered even with WP) but are somewhat compensated with increased tactile senses and body whiskers which allow them to stay in contact with walls and detect air movement +20% when applicable.
Cold Blooded: Naked Mole Rats evolved in a very warm region and do not generate their own body heat. This limits how far north they can operate in year round
Tunnel Running: Naked Mole Rats run the same speed whether going backwards or forward.
Magic None
PPE 3d6
Psionics 01-25% are minor psionics select four sensitive powers
RCC Skills
Speak American 90%
Radio: Basic +10%
Land Navigation +20%
Wilderness Survival +5%
Demolitions +12%
Prospecting +20%
Basic Mechanics +5
WP Knife
WP Shovel
Hand to hand: Expert
RCC Related & Secondary
Same as Mutant Rats
Standard Equipment & Money
Same as Mutant Rats. Body whiskers make full environmental armor ‘blinding’ to them. Rats also carry around something to compensate for their vision from magnifying glasses to large display optical equipment.
Cybernetics None
Typical Mission:
entrenchment, tunneling, infantry, sabotage, demolition. “Dig teams” typically have a female commander plus 20-50 tunnel rats.
Naked Mole Rats AKA Tunnel Rats
In perhaps the greatest perceived insult to the current director of the Lone Star Facility is the efforts of the Archeo Genomics Project to find ways to redeem the rodent mutant efforts (and bats which have somehow been lumped in there).
Pressure to recover the rodent project has increased as reports have trickled in of escaped mutant rats associating (and perhaps mating) with D-Bee rat humanoids (AKA Ratlings). Many back in Chi-town remembering before the mass exodus Director Bradford would brag at the superiority of his creations over the alien look a likes.
While researching different breeds/species that might be more loyal (or suicidal), Wendell’s team made quite the discovery. Naked Mole Rats are not true rats but look close enough to be a dig at the escapees (and also Bradford). More importantly they are a completely loyal species of rodent that behave similarly to social insects such as bees, ants or Xiticix.
A squad/digging team of these creatures is completely submissive to the female in charge of them. In nature it is a breeding female but a psi-stalker (or even sky stalker [back to that later]) work well for field teams. Their ability to breed in large numbers and fierce loyalty make them the perfect replacements for the rogue rat mutants. Even their poor vision isn’t seen as a major problem since they were never intended to be more than shock troops anyway.
Many generals are excited to use Naked Mole Rats in Coalition expansion. Enemies will be horrified as these terrifying creatures pop out of the ground and swarm their cities. They would be especially suited for taking over and running mining towns (Silvereno for example).
Naked Mole Rats are native to Africa, which was a concern of researchers, because it might have made genetic samples difficult to obtain. Luckily Naked Mole Rats were genemapped just before the golden age of science because they are extremely healthy rodents that live over thirty years and are especially resistant to cancer. Mapped genetics transfers quite easily to the sequencer.
R.C.C. Requirements: none
Player Character Note: Mole Rat society is based on intimidation and hence present many roleplaying challenges. Dominant females are usually more interested in breeding than anything else. Submissive workers have little time to pursue their own interests. It is recommended that players either create a psi-stalker to lead a group of Naked Mole Rat mutants or defender/warrior caste (requires PS 16 or higher). Naked Mole Rats only become feral by accident and will return to the CS unless they are afraid of the consequences.
Alignment: Any
Attributes
IQ: 2d6+3
M.E.: 2d6
M.A.: 2d6
P.S.: 3d6
P.P.: 2d6
P.E.: 3d6+8
P.B.: 1d6
Spd. 3d6 1d8 +2 digging
HF 12
I.S.P.
Hp: PE +1d6 per level
S.D.C: PE +5d6 +skill bonuses
Weight 100-145
Height 5
Appearance
Animal appearance. Stocky, covered in wrinkled skin and whiskers all over the body. Eyes are small ears have no parts outside the head. Teeth grow outside of the mouth in order to make sure dirt doesn’t get in their mouth while digging. Hands are human-like with opposable thumbs.
Human Speech
Typically full but hard to understand because all of their consonants are soft.
Natural Abilities
Prowl 60% +2%
Tunneling 80% +5%
Identify Scents 44% +2%
Track by Scent 30% +2%
Damage Bite does 3d6 SDC/HP Punch 1d6
Teeth are like little pick axes and can be used to gnaw through almost any SDC material (there are rumors that patient Naked Mole Rats have made their way through MDC material.
Underground Senses: Naked Mole Rats have very poor vision (all shots outside of point blank range are considered even with WP) but are somewhat compensated with increased tactile senses and body whiskers which allow them to stay in contact with walls and detect air movement +20% when applicable.
Cold Blooded: Naked Mole Rats evolved in a very warm region and do not generate their own body heat. This limits how far north they can operate in year round
Tunnel Running: Naked Mole Rats run the same speed whether going backwards or forward.
Magic None
PPE 3d6
Psionics 01-25% are minor psionics select four sensitive powers
RCC Skills
Speak American 90%
Radio: Basic +10%
Land Navigation +20%
Wilderness Survival +5%
Demolitions +12%
Prospecting +20%
Basic Mechanics +5
WP Knife
WP Shovel
Hand to hand: Expert
RCC Related & Secondary
Same as Mutant Rats
Standard Equipment & Money
Same as Mutant Rats. Body whiskers make full environmental armor ‘blinding’ to them. Rats also carry around something to compensate for their vision from magnifying glasses to large display optical equipment.
Cybernetics None
Typical Mission:
entrenchment, tunneling, infantry, sabotage, demolition. “Dig teams” typically have a female commander plus 20-50 tunnel rats.
Wednesday, January 16, 2013
Character Battle
A comic jam tournement has begun on the Comic Fury boards and this time one of the Crawlers is in. Not one of the characters from Crawlers but the guy playing the characters Mechan, Borjan and the character version of himself fighting a giant hedgehog in a post apocalyptic farmers market
Sunday, January 13, 2013
Family crest
Every year I go through all my back up disks looking for buried treasure. This year I found the family crest I designed for my family reunion years ago. There is a story about one of my uncles stabbing another with a fork when they were kids because of an attempted steak napping. I thought it best to use that as part of the design.
Wednesday, January 2, 2013
Polycephakles
A few months ago I was running a super hero themed RPG with some friends. When it was time to upgrade they decided it would be cool if they could combine Voltron style. Most of the body is of the bruiser of the group- Casing (hence the computer tower design). They said they wanted the character to be named hydra so the head became composed of SPAMMER the drone swarm. The gestalts right arm looks a little like an elephant but is actually POWER SUPPLY aka Pornachu.
The player wanted his character to look like Pikachu because of the electrical powers and later decided he wanted to be able to transform into a motorcycle. This is the same guy who started a half hour argument over which robot would make the best lover.
Finally the left hand is kind of a woodchipper weapon. The robot is called Processor who is super fast with claws and can run up walls. With that in mind I decided she/it had claws on both the hands and feet that could merge together into a maw of blades when combined with the others.
The player wanted his character to look like Pikachu because of the electrical powers and later decided he wanted to be able to transform into a motorcycle. This is the same guy who started a half hour argument over which robot would make the best lover.
Finally the left hand is kind of a woodchipper weapon. The robot is called Processor who is super fast with claws and can run up walls. With that in mind I decided she/it had claws on both the hands and feet that could merge together into a maw of blades when combined with the others.
Saturday, December 22, 2012
Mutant Housecats
Continuing my Fanfic of Rifts. In the game the post-apocalyptic Nazi-like group known as The Coalition have more than mutant dogs at their beckoning. The mutant cats and their armor were first debuted in Rifts Worldbook 13: Lonestar. What I've done is create stats for various breeds of housecats (The guy with the horns was designed by Ramon Perez Jr.)
Battle Cat Breeds
While researching Archeo-genomics Wendell discovered to her surprise that, like dogs, there was once a great variety of domestic cats. At the time of this discovery Lonestar had developed Battlecats from the genetic average of domestic cats as well as their larger and more feral cousins (tigers, lions, etc). Cat pedigrees were largely lost in the cataclysm because they were too clever for their own good. Cats are much more adept at escaping and breeding with another breed than dogs are. Cat breeds are also more difficult to identify by non-experts as many cat breeds come in a large variety of colors and the differences between the breeds are less dramatic.
The discovery of different breeds has had a significant effect on the deployment of Battlecats. Many of the discovered breeds are more doglike and easier/more willing to train. Other breeds have skill sets that enable Battlecats to be trained in military specialties previously reserved for Dogboys. Some Turkish Van Battlecats have been accepted into the Sea Dog training program. Domestic cats have a long history with seafarers because of their superior balance and rat catching prowess. While not as disciplined as their Dog Boy counterparts these Battle cats are excellent for night operations at sea.
Once the concept of cat breeds was in Wendell’s head the hard part was locating them, many breeds being extinct. A few of the breeds were created through genetic archives and/or selective breeding at Lone Star, others were found with private breeders or having found niche environments where they thrived without losing breed specific traits. The Kurilian Bobtail was an example of the latter. Though they were not an American breed these cats were imported from an island north of Japan before the golden age of science. After the cataclysm their pack hunting techniques allowed them to prey upon a wide variety of North American wildlife both on land and in streams.
01-05 Turkish Van
Less affectionate than other domestic breeds, +20% to swimming +1 strength
06-10 Khao Manee
+2d6 ISP +1D6 M.E. one additional sensitive +12% Sense Psychic and Magic Energy and Sense Supernatural Beings
11-15 Serengeti Cat
Jump 16ft
16-20 Sphinx
Hairless. +1D4 I.Q. High metabolism/body temperature +2 save versus disease
21-25 American Bobtail
Doglike personalities,Natural Escape Artist (65%), loves to travel, has Empathy in addition to starting psychic abilities.
26-30 American Curls
Kitten like personality P.B. +1d4
31-35 Siamese breeds
Very talkative +1 P.B. +1 I.Q. +1 M.A.
36-40 Somali
+2 I.Q. +2 P.P.
41-45 Kurilian Bobtail
Works in groups better than other breeds, M.A. +1, Difficult to breed (only have one litter a year), +5% hunting & Prowling +10% swimming +2 to strike
46-50 California Spangle
Bred to resemble wild cats but actually very affectionate. +1D6 M.A. +1 P.P.
51-55 Devon Rex
Highly mischievous one time bonus of +15% to all espionage skills
56-60 Boxer Cat or American Polydactyl
Extra digits on hands and toes +20% to hold on to surface, +1 grapple, +1d6 claw attacks
61-65 Maine Coon
Large long hair cats (see mutation table), +1 P.S., +1 P.E., +12% Swimming, Speed is unaffected by snow, 25% also have Boxer cat modifications
66-70 American Shorthair
All have “rat catcher” mutation, +5% swimming
71-75 Norwegian Forest Cats
Resistant to cold (half damage)
76-80 Siberian
Large long hair cats (see mutation table), +1 P.S., +1 P.E., +5% physical skills where applicable
81-85 Egyptian Mau
+2D6 SPD +1 P.P. +1 initiative. +1 I.Q. Hate the cold
86-90 Himalayan
Large long hair cats (see mutation table) -8% smell +3 P.B. +1D4 M.E.
91-95 Rag Doll
Large friendly cats +1D4 P.B. +1P.E. 5% deaf in one ear 25% gain Death Trance as an additional psychic ability
96-00 Savannah
Large Semi-domestic breed +7% to physical skills where applicable, +1 P.S., +1 P.P., +1 P.E., Jump 16 ft vertically
Battle Cat Breeds
While researching Archeo-genomics Wendell discovered to her surprise that, like dogs, there was once a great variety of domestic cats. At the time of this discovery Lonestar had developed Battlecats from the genetic average of domestic cats as well as their larger and more feral cousins (tigers, lions, etc). Cat pedigrees were largely lost in the cataclysm because they were too clever for their own good. Cats are much more adept at escaping and breeding with another breed than dogs are. Cat breeds are also more difficult to identify by non-experts as many cat breeds come in a large variety of colors and the differences between the breeds are less dramatic.
The discovery of different breeds has had a significant effect on the deployment of Battlecats. Many of the discovered breeds are more doglike and easier/more willing to train. Other breeds have skill sets that enable Battlecats to be trained in military specialties previously reserved for Dogboys. Some Turkish Van Battlecats have been accepted into the Sea Dog training program. Domestic cats have a long history with seafarers because of their superior balance and rat catching prowess. While not as disciplined as their Dog Boy counterparts these Battle cats are excellent for night operations at sea.
Once the concept of cat breeds was in Wendell’s head the hard part was locating them, many breeds being extinct. A few of the breeds were created through genetic archives and/or selective breeding at Lone Star, others were found with private breeders or having found niche environments where they thrived without losing breed specific traits. The Kurilian Bobtail was an example of the latter. Though they were not an American breed these cats were imported from an island north of Japan before the golden age of science. After the cataclysm their pack hunting techniques allowed them to prey upon a wide variety of North American wildlife both on land and in streams.
01-05 Turkish Van
Less affectionate than other domestic breeds, +20% to swimming +1 strength
06-10 Khao Manee
+2d6 ISP +1D6 M.E. one additional sensitive +12% Sense Psychic and Magic Energy and Sense Supernatural Beings
11-15 Serengeti Cat
Jump 16ft
16-20 Sphinx
Hairless. +1D4 I.Q. High metabolism/body temperature +2 save versus disease
21-25 American Bobtail
Doglike personalities,Natural Escape Artist (65%), loves to travel, has Empathy in addition to starting psychic abilities.
26-30 American Curls
Kitten like personality P.B. +1d4
31-35 Siamese breeds
Very talkative +1 P.B. +1 I.Q. +1 M.A.
36-40 Somali
+2 I.Q. +2 P.P.
41-45 Kurilian Bobtail
Works in groups better than other breeds, M.A. +1, Difficult to breed (only have one litter a year), +5% hunting & Prowling +10% swimming +2 to strike
46-50 California Spangle
Bred to resemble wild cats but actually very affectionate. +1D6 M.A. +1 P.P.
51-55 Devon Rex
Highly mischievous one time bonus of +15% to all espionage skills
56-60 Boxer Cat or American Polydactyl
Extra digits on hands and toes +20% to hold on to surface, +1 grapple, +1d6 claw attacks
61-65 Maine Coon
Large long hair cats (see mutation table), +1 P.S., +1 P.E., +12% Swimming, Speed is unaffected by snow, 25% also have Boxer cat modifications
66-70 American Shorthair
All have “rat catcher” mutation, +5% swimming
71-75 Norwegian Forest Cats
Resistant to cold (half damage)
76-80 Siberian
Large long hair cats (see mutation table), +1 P.S., +1 P.E., +5% physical skills where applicable
81-85 Egyptian Mau
+2D6 SPD +1 P.P. +1 initiative. +1 I.Q. Hate the cold
86-90 Himalayan
Large long hair cats (see mutation table) -8% smell +3 P.B. +1D4 M.E.
91-95 Rag Doll
Large friendly cats +1D4 P.B. +1P.E. 5% deaf in one ear 25% gain Death Trance as an additional psychic ability
96-00 Savannah
Large Semi-domestic breed +7% to physical skills where applicable, +1 P.S., +1 P.P., +1 P.E., Jump 16 ft vertically
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