The blog combining two passions most people could give a rat's ass about.

Tuesday, February 19, 2013

Character battle 07

more... ugh my opponent times it so I have to draw the battles the same time I update Crawlers.


Friday, February 8, 2013

Character Battle 5 (EDIT)

You may have noticed a lack of Crawlers on this blog. The problem is I get Crawlers done way faster than blog writing so it was just taking up too much space. People who want to read Crawlers can just go to the website.
I added the word (edit) to the title because the other cartoonist didn't see this post and so now I have to slide another comic in there to retcon it so it takes place after his turn





But extra Crawlers themed stuff like the Character battles will still be posted here.

Saturday, February 2, 2013

Mutant Groundhog

Yet another installment of my series of Mutant animal soldiers from the post-apocalyptic RPG Rifts


Mutant Groundhogs AKA ‘Chucks

The joke when developing mutant Groundhogs was that they would be the rodents answer to the Killhounds because of their burly build and their surprisingly aggressive behavior. The joke happened to have a little truth to it.

While primarily herbivores the unmodified animal will make prey of smaller animals. They are very grumpy and will attack an animal they perceive to be a threat. They can be kept as pets but they have to be conditioned to be more affectionate.
The mutant animal thus makes a loyal enough soldier but works best in solitary. Usually to set up and man outposts in the CS expansion of the west. The outposts are set up to resupply patrols and to warn impending attacks against western threats. These outposts are becoming set up more and more north because the groundhogs can tolerate a much colder climate than the Naked Mole Rats.
Geneticist of the Archeogenomics project are only vaguely aware of the Groundhogs sensitivity to time and mostly dismiss it. Mostly because Clairvoyance is not an unusual ability of mutant animals and groundhogs work primarily alone.
There are a few reports of Coalition patrols retreating to a Groundhog manned outpost and suddenly having no problem defeating the threat. On the surface it is assumed that it is simply a testament to the construction of these outpost or even the tactical superiority of the chosen location. These reports will eventually be examined more thoroughly and it will become more obvious that an abnormally high number of these reversals involved enemies manipulating time or the weather.

Alignment: Any
Attributes
IQ: 3d6
M.E.: 3d6
M.A.: 3d6
P.S.: 4d6
P.P.: 3d6
P.E.: 4d6
P.B.: 3d6 +4
Spd. 3d6  1d8 +2 digging

I.S.P.
Hp: PE +1d6 per level
S.D.C: PE +5d6 +skill bonuses
Weight 160-200
Height 5
Appearance
Animal appearance. Stocky, brown furry and adorably chubby. Because they are mostly underground dwellers their ears are smaller than that of a rat. Hands are human-like with opposable thumbs with large claws from the tips of the digits for digging.
Human Speech
Typically full but whistles a lot when talking especially if under stress..
Natural Abilities
Prowl 60% +2%
Tunneling 80% +5%
Detect Ambush  44% +2%
Identify Plants 30% +2%
Damage Bite does 3d6 SDC/HP Punch 1d6
Natural Clairvoyance 26%+2% (same as Sensitive ability)
Forecast 75% +5% (same as clairvoyance but only gives impression relating towards weather this includes Ley Line storms)
Temporal Stability: all technology or abilities that disrupt or change the flow of time have a +2 to their difficulty or must make a difficulty 14 save or have the ability negated. 25ft +5 ft per level

+2 initiative Range
Magic None
PPE 3d6
Psionics 01-25% are minor psionics select four sensitive powers (‘Chucks may also opt to take only three powers and add +40% to natural Clairvoyance
RCC Skills
Speak American 90%
Radio: Basic +10%
Land Navigation +20%
Wilderness Survival +15%
Demolitions +12%
Prospecting +10%
Basic Mechanics +9%
WP Energy Rifle
WP Knife
WP Shovel
Hand to hand: Expert
RCC Related & Secondary
Same as Mutant Rats
Standard Equipment & Money
Same as Mutant Rats.

Cybernetics None
Typical Mission:
Primarily used for setting up outpost and manning them but also used for missions along with Tunnel Rats including entrenchment, tunneling, infantry, sabotage, demolition. Female mutant groundhogs are sometimes used to lead a group of Tunnel Rats.